Final Fantasy 14 Easy Targeting for Healing

Stone

Lv. 1

Spell 1.5s 2.5s 200 MP 25y
0y Deals earth damage with a potency of 140.

Cure

Lv. 2

Spell 1.5s 2.5s 400 MP 30y
0y Restores target's HP.
Cure Potency: 500
Additional Effect: 15% chance next Cure II will cost no MP
Duration: 15s

Aero

Lv. 4

Spell Instant 2.5s 200 MP 25y
0y Deals wind damage with a potency of 50.
Additional Effect: Wind damage over time
Potency: 30
Duration: 30s

Medica

Lv. 10

Spell 2s 2.5s 900 MP 0y
15y Restores own HP and the HP of all nearby party members.
Cure Potency: 400

Raise

Lv. 12

Spell 8s 2.5s 2400 MP 30y
0y Resurrects target to a weakened state.

Stone II

Lv. 18

Spell 1.5s 2.5s 200 MP 25y
0y Deals earth damage with a potency of 190.

Lv. 30

Spell 2s 2.5s 1000 MP 30y
0y Restores target's HP.
Cure Potency: 800

Lv. 30

Ability Instant 120s - 0y
0y Reduces spell cast time and recast time, and auto-attack delay by 20%.
Duration: 15s

Lv. 35

Spell Instant 2.5s 400 MP 30y
0y Grants healing over time effect to target.
Cure Potency: 250
Duration: 18s

Lv. 40

Spell 2s 2.5s 1500 MP 30y
10y Restores HP of target and all party members nearby target.
Cure Potency: 600

Lv. 45

Spell 2.5s 2.5s 400 MP 0y
8y Deals unaspected damage with a potency of 140 to all nearby enemies.
Additional Effect: Stun
Duration: 4s

Aero II

Lv. 46

Spell Instant 2.5s 200 MP 25y
0y Deals wind damage with a potency of 50.
Additional Effect: Wind damage over time
Potency: 50
Duration: 30s

Medica II

Lv. 50

Spell 2s 2.5s 1000 MP 0y
20y Restores own HP and the HP of all nearby party members.
Cure Potency: 250
Additional Effect: Regen
Cure Potency: 150
Duration: 15s

Lv. 50

Ability Instant 180s - 30y
0y Restores all of a target's HP.

Afflatus Solace

Lv. 52

Spell Instant 2.5s - 30y
0y Restores target's HP.
Cure Potency: 800
Additional Effect: Nourishes the Blood Lily
Healing Gauge Cost: 1 Lily

Lv. 52

Ability Instant 90s - 30y
10y Envelops a designated area in a veil of succor, granting healing over time to self and any party members who enter.
Cure Potency: 100
Duration: 24s
Additional Effect: Increases HP recovery via healing actions on party members in the designated area by 10%

Lv. 54

Spell 1.5s 2.5s 300 MP 25y
0y Deals earth damage with a potency of 220.

Lv. 56

Ability Instant 45s - 0y
15y Deals unaspected damage with a potency of 400 to all nearby enemies.
Additional Effect: Restores own HP and the HP of nearby party members
Cure Potency: 400
Additional Effect: Restores 5% of maximum MP

Lv. 58

Ability Instant 60s - 0y
0y Next action is executed without MP cost.
Duration: 12s
Maximum Charges: 2

Lv. 60

Ability Instant 60s - 30y
0y Restores target's HP.
Cure Potency: 700

Stone IV

Lv. 64

Spell 1.5s 2.5s 400 MP 25y
0y Deals earth damage with a potency of 260.

Divine Benison

Lv. 66

Ability Instant 30s - 30y
0y Creates a barrier around self or target party member that absorbs damage equivalent to a heal of 500 potency.
Duration: 15s
Maximum Charges: 2

Lv. 70

Ability Instant 60s - 0y
20y Grants Confession to self and nearby party members.
Upon receiving HP recovery via Medica, Medica II, Cure III, or Afflatus Rapture cast by self, Confession triggers an additional healing effect.
Cure Potency: 200
Duration: 10s

Dia

Lv. 72

Spell Instant 2.5s 400 MP 25y
0y Deals unaspected damage with a potency of 60.
Additional Effect: Unaspected damage over time
Potency: 60
Duration: 30s

Glare

Lv. 72

Spell 1.5s 2.5s 400 MP 25y
0y Deals unaspected damage with a potency of 290.

Afflatus Misery

Lv. 74

Spell Instant 2.5s - 25y
5y Deals unaspected damage to target and all enemies nearby it with a potency of 1,240 for the first enemy, and 50% less for all remaining enemies.
Can only be executed when the Blood Lily is in full bloom.

Afflatus Rapture

Lv. 76

Spell Instant 2.5s - 0y
20y Restores own HP and the HP of all nearby party members.
Cure Potency: 400
Additional Effect: Nourishes the Blood Lily
Healing Gauge Cost: 1 Lily

Temperance

Lv. 80

Ability Instant 120s - 0y
0y Increases healing magic potency by 20%, while reducing damage taken by self and all party members within a radius of 30 yalms by 10%.
Duration: 20s

Glare III

Lv. 82

Spell 1.5s 2.5s 400 MP 25y
0y Deals unaspected damage with a potency of 310.

Holy III

Lv. 82

Spell 2.5s 2.5s 400 MP 0y
8y Deals unaspected damage with a potency of 150 to all nearby enemies.
Additional Effect: Stun
Duration: 4s

Aquaveil

Lv. 86

Ability Instant 60s - 30y
0y Reduces damage taken by a party member or self by 15%.
Duration: 8s

Liturgy of the Bell

Lv. 90

Ability Instant 180s - 30y
0y Places a healing blossom at the designated location and grants 5 stacks of Liturgy of the Bell to self.
Duration: 15s
Taking damage will expend 1 stack of Liturgy of the Bell to heal self and all party members within a radius of 20 yalms.
Cure Potency: 400
The effect of this action can only be triggered once per second.
Any remaining stacks of Liturgy of the Bell will trigger an additional healing effect when time expires or upon executing this action a second time.
Cure Potency: 200 for every remaining stack of Liturgy of the Bell
This action does not share a recast timer with any other actions.

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Source: https://na.finalfantasyxiv.com/jobguide/whitemage/

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